My Dragonlance party is made up of 5 characters. As this is a War of the Lance era Dragonlance campaign there are several restrictions on what classes and races would be available and several changes to existing classes and races to fit the setting. Several of those changes mean that the classes don’t quite balance the same way as things have been removed without being replaced, such as Ranger spells.
I have allowed the players to make changes to the available proficiencies in their classes and backgrounds to fit the theme of the character that they want to play, based on the story they have developed.
Remus Cartwright, Male, Human, Rogue with the Charlatan background. Remus was born and raised in Digfel in Abanasinia and is the owner of the town inn, which is a family business. He is an extremely charismatic and good looking man and he uses this to his advantage when it comes to conning strangers and travellers out of their money, be that at cards, in inflated drinks prices and services or just base thievery.
Hett. Male, Human, Fighter with the Outlander background. Hett was also born and raised in Digfel but left the town at a young age in order to seek his fortune in the city of Haven, which is where he learned his trade as a tracker and bounty hunter. Hett is a moral man, seeking to bring criminals to justice rather than simply working for pay but he is not above underhanded tactics in order to apprehend his target, such as breaking and entering. This profession found him working alongside his childhood friend Bastion much of the time.
Thorin Ironhammer. Male, Hill Dwarf, Fighter with the Folk Hero background. Thorin is a Hill Dwarf whose family originate in Hillhome in Abanasinia. At a young age Thorin was apprenticed to the blacksmith in Digfel as part of a repayment of a life debt that his parents owed to the blacksmith. Thorin is a typical dwarf in many respects, he loves working with his hands and taking part in physical activities and he loves being underground. Due to events that took place during his childhood Thorin appears to age rapidly and has developed the physical and mental capabilities of an adult dwarf by the age of just 18, which causes many other dwarves to view him with distrust.
Aldorin Hytanthas. Male, High Elf, Wizard with the Hermit background. Aldorin is, for all intents and purposes, a dark elf. Born a Qualinesti Elf, Aldorin has spent much of his life outside the forest, in a travelling merchant caravan. When Aldorin was a baby his father and brother, both Wildrunners, were attacked on patrol, resulting in the death of his father. His bother went missing during the attack and the only clue found was a broken bow and a shattered bronze amulet. Crazed with grief, Aldorin’s mother, a White Robed Wizard, began to research forbidden magic looking for answers and when she was found out she, and Aldorin were cast out of Qualinost and labelled Dark Elves.
Aldorin has a deep mistrust of other elves, especially Qualinesti, and finds it hard to make friends. His mothered settled in Digfel for a while as he made friends there but, eventually she moved on and he stayed behind, feeling at least a basic connection to the town and his friends. His goal is to take the Test of High Sorcery and take the Red Robes, hoping to eventually find answers as to what happened to his father and brother. Due to events that took place during his childhood Aldorin appears to age rapidly and has developed the physical and mental capabilities of an adult elf by the age of just 18, which causes many other elves to view him with distrust.
Bastion Winter. Human, Ranger with the Soldier Background. Bastion was born in Solamnia, at least that’s what he was told by his mother, he doesn’t remember it. Bastion’s father, a Solamnic Knight forced Bastion and his mother to flee to Abanasinia when he was just a baby, fearing for their lives as the mobs rose up against Knighthood.
Bastion is a dour man with a face scarred by acid from a childhood event and a particular hatred of wild beasts from the same escapade. His demeanour means he spends much of his time alone, although he has been ardent in learning the craft of war, hiring himself out as a guard and medic on several merchant caravans since his late teens in addition to accompanying Hett on several bounty hunting missions. Bastion’s overall goal is to return to Solamnia and follow in his father’s footsteps, joining the Knighthood and eventually elevating his family name once more.