Name: Tasslehoff’s Map Pouch- The Age of Mortals
Publisher: Sovereign Press
System: Dungeons and Dragons any edition
Price: Out of print
Rating: (3.0 / 5)
There are some things in a collection that are considered prized possessions, items that mean more to you than they would to others because of their rarity, because of their link to a cherished memory or because of who gave them to you. Tasslehoff’s Map Pouch- Age of Mortals is one such item for me and it’s for all 3 reasons and more.
Tasslehoff’s Map Pouch- Age of Mortals was released as part of the D&D 3rd ed range of Dragonlance products that Sovereign Press produced. At that time Sovereign Press, owned by Margaret Weis, had licensed Dragonance from Wizards of the Coast and was producing a line of books that covered various periods from the classic ‘War of the Lance’ line all the way into the ‘Age of Mortals’ and ‘War of Souls’. Tas’s Map Pouch was released as part of a series of map based accessories and was the first product in that line.
All the maps were drawn by Sean Macdonald and the cover art for the set was created by Larry Elmore and Ken Whitman. The cover is particularly nice, being a really good up close illustration of the irrepressible Kender behind a table of maps, that may or may not be his but are definitely about to make their way into his possession.
In the set you get 12 maps. Eleven of these are A4 sixed small maps and then there is a single poster sized map. The maps included are-
- Ansalon in the Age of Mortals- this is the poster sized map.
- The Tower of High Sorcery in Wayreth
- Citadel of Light
- City of Teyr
- City of Solanthus
- City of Sanction
- Nalis Aren- The Lake of Death
- Storm’s Keep
- Darkling Hall
- Ansalon in the Age of Mortals as drawn by Tas
- The Desolation
I’ll start with the poster map as it’s one of my most treasured possessions. As expected the map covers Ansalon in the Age of Mortals, which means such things as The Desolation and the Great Swamp are depicted since huge swaths of the continent were reshaped by the Great Dragons during this era. Also, because of the era, there are some notable changes to the map from the more well-known earlier periods and the most prominent is the absence of the maelstrom in the Blood Sea of Istar.
While it’s not my favourite era it is a truly stunning map, accurately showing the scale of the continent (which is much smaller than you’d think at around 1300 miles wide and 870 miles long) and defining the individual regions. While I know where places are, seeing them in context helps bring the setting to life in a whole different way and being able to actually point to places during games really helps my players understand where they are and what is close by. I like the fact that the map also references other continents like Taladas and Ithun’carthia and shows their locations in relation to Ansalon as we as showing where notable places like the Isle of Gargeth would be.
The map has hundreds of locations named on it, from major cities like Palanthas and Solace, to holy sites relevant to individual gods (who are no longer relevant in the Age of Mortals) and other places of interest such as the feared Dargaard Keep. I’m sure that some places have been missed, perhaps because they aren’t relevant to the setting in this era or because they were only ever mentioned in passing in a single novel or sourcebook but, to my mind, everything important seems to be on there, everything I’ve looked for anyway, and so it seems to pretty complete.
It’s not really relevant to the review but when it was in production you could buy directly from Sovereign Press and, if you did, you could request it be signed by Margaret Weis. It’s this signature that makes the map so valuable to me, and it reads ‘May Dragons fly Ever in your Dreams, Margaret Weis’.
Of the other maps nearly all are of recognisable locations to fans of the fluff but there is one exception and that’s Darkling Hall-
Darkling Hall doesn’t exist in the fluff for the setting as far as I’m aware and was inserted as a location that GM’s could use to make their own stories around. I like this idea as one of the biggest criticisms of Dragonlance as a setting is that PC’s can never really live up to the legends of the character sin the main fluff and so adding an interesting and exciting new location helps drive a different approach.
Darkling Hall looks to be a temple to all of the dark gods, located somewhere near a place known as the City of Shadows (which I confess to also not knowing so I presume it’s also an invention for this map). It is 8 sided with an alcove for each of the gods surrounding a area, perhaps a reflecting pool, which shows the constellations of the evil gods high as they would be seen in the night sky. This central chamber is known as the Chamber of Trials and each god appears to have a trial associated with them, such as the Trial of Immortality for Chemosh or the Trial of Vengeance for Sargonnas.
The only explanation given relates to the Hall of Warning which looks to be the entrance and this takes the form of a written warning that advises that those of evil intent can pass a single challenge to ‘dwell among their kind’ while good hearted individuals must face all 8 challenges. There is a lot of possibilities that the DM can expand upon in using this room with each element providing more and more story opportunities.
No collection of maps for Krynn would be complete without a map of Solace, the city famous for being the start of the Companion’s quest during the War of the Lance. Solace is about as iconic a place in the Dragonlance setting as it’s possible to have and it’s nice to see a full colour map of it. As it’s set during the Age of Mortals the map legend includes things like the Last Heroes Tomb, commemorating those who dies during the War against Chaos as well as the Academy of Sorcery founded by Palin.
The Inn of the Last Home is, of course features, as is the Trough, the rougher tavern at the opposite end of town that is generally frequented by mercenaries and other lowlifes. As expected the drawing is filled with trees, as befitting Solace, although a great many dwellings now cover the ground as well since the settlement has expanded over the years since the War of the Lance.
Another nice inclusion is the Tower of High Sorcery in Wayreth. While the sourcebook Towers of High Sorcery contains significantly more information about the tower, it doesn’t include a map and for a place that may well be visited by just about any Wizard character in the game, having a map is a nice thing, even if you never actually need it to run the Test of High Sorcery.
This map is split, covering an aerial map of the compound and then a floor by floor breakdown of the two towers that make up the Tower itself. The only downside really is that having a map takes little bit of the mystery out of the location, a place that should inspire wonder and dread in equal measures, but you can’t have it both ways.
Of the other maps 3 cover cities, Teyr, Solanthus and Sanction and these are of great use when running the game as I find being able to properly help player orientate in a city helps it feel more real and so bring the setting alive in their minds. Of the 3 only Sanction is what I’d call a tier one city, having been the site of numerous important events, especially in the Age of Mortals and beyond. On a personal note though, I like having Solanthus as my own games invariably end up in middle Solamnia at some point and Solanthus makes a good stopping off place. Personally I would have preferred Palanthas but that may well have appeared in the later War of the Lance or Legends map collections.
Two of the maps cover citadels/fortresses, these being Goldmoon’s Citidel of Light and Storms Keep, headquarters of the Knights of Takhisis and Ariakan’s personal abode. Neither is a must have but as both are of great importance during the period, being the symbolic seats of power for the opposing sides of light and dark, they are a solid inclusion.
One map is of a wilderness location, being Nalis Aren, the Lake of Death that was once the great Elven city of Qualinesti. These isn’t much to this one, just a short legend defining where notable features of the city, such as the Tower of the Sun, were and the body of the great green dragon Beryl. To be honest this didn’t need to be in the set, it’s an important feature of the period but the map doesn’t really show anything and fluff in the Age of Mortals book more than suffices to cover this.
The last two maps are area maps. One is Tas’s own map of Ansalon in the Age of Mortals (if the signature is to be believed) and serves to be a solid in game hand out of the world. The other is a similar map of the Desolation, the north eastern area of Ansalon that has been taken over by the great red dragon, Malys and turned into a veritable hellhole. Most notable here is the location of the kender city of Kendermore, destroyed by Malys due to her hatred of that race. This map is apparently the property of the kender Kronn Thistleknot, presumably the descendant of the kender hero Kronin Thistleknot.
On the whole this is a nice collection. At the time of release it wasn’t prohibitively expensive and so it made for a nice addition to the collection. It had neither crunch nor fluff and no source material is included to support anything, something that isn’t really a problem but it would have been nice to perhaps have details of where supporting fluff could be found in within the Dragonlance range.
I’m happy with it, but I know I have rose tinted glasses for the setting and especially because of the signed poster-map. There are certainly weak maps in the set, like Nalis Aren, but those that are good are really good and nice to have. I wouldn’t pay a lot for the set and that makes it hard to find now in the UK if Amazon and Ebay are anything to go by, but if you do see a good quality copy out there for something resembling retail price it’s certainly a worthy addition to your collection.