6 Ship Rebel Swarm

The Rebel Swarm

A few weeks back I decided that I wanted to try something a little different. After tiring of flying Fat Han, or Fat Chewie, XXBB or any other random thrown together list I wanted to see if I could make a 100 point force that was competitive enough to hold its own against most of the perceived ‘Top Tier’ lists coming out of Wave 5, but that wasn’t a power force in its own right. I wanted something that people wouldn’t dread facing but that would give me a chance against Phantoms and Fat Han lists and that was fun and different to most other Rebel Forces out there.

This lead me to contemplate whether a Rebel Swarm list was possible and viable. I already had a bunch of Z95’s and Rebel Aces had recently been released so I had a way to make A-Wings that little bit cheaper and squeeze a few more points into my force. So I started with the idea of ‘how many ships can I get in 100 points’. Now the immediate answer is 8, 8 Z95’s but I neither owned that many nor saw the benefit in flying 8 of them, plus I like a little variety in my list. So, after some playing around I ended up with this-

A-Wing Prototype Pilot- 15 Points

  • Chardaan Refit

A-Wing Prototype Pilot- 15 Points

  • Chardaan Refit

A-Wing Prototype Pilot- 15 Points

  • Chardaan Refit

Z-95 Bandit Squadron Pilot- 12 Points

Z-95 Bandit Squadron Pilot- 12 Points

Z-95 Bandit Squadron Pilot- 12 Points

Z-95 Bandit Squadron Pilot- 12 Points

Total– 93 Points

7 Ship Rebel Swarm

 This gave me a little room to season the list with some Missiles on the Z95’s with which to add some punch. Initially I added a single set of Cluster Missiles and a single set of Ion Pulse Missiles to bring the list up to an even 100 points. The intention was that this would help a little against closely packed TIE Swarms and allow me to, hopefully, get a Phantom in a position for me to draw multiple beads on it or to slow down a large ship.

Game one came against quite a challenge, Fat Han. I was curious to see how the Rebel Swarm would fair in this first outing but knowing that Han suffers against Swarm lists and having run Han myself, I was confident that I knew how to beat it. In the end it wasn’t even a particularly even battle as my Rebel Swarm, now renamed my A-Z List, murdered Han and his escort to the loss of just two ships. After this first outing I was flying high on the success and decided to try my luck against the devious Imperials next time out.

My second game was against an Interceptor and Defender list which was fairly easily trounced by the force, which was a pleasant surprise for me but I hit a roadblock in game 3 against Interceptors and a Phantom. The force, in this incarnation, can hurt and kill a TIE Interceptor but struggles massively to crack the armour of a Phantom despite being able to get a couple of ships in arc each turn. It was back to the drawing board to see if I could think of a way of taking down a Phantom or at least making the battle a little less one sided.

I considered what to do next for a while. Seven points isn’t much to play with and there are only so many types of Missiles available with none offering me much of a chance against the Phantom. After a little deliberation I decided that dropping a Z95 from the list, making it a 6 ship swarm, made the most sense and offered me a few more much needed points with which to alter the list. The trouble I ran into here is that, even with an extra 12 points to spend, there isn’t much a Z95 can be equipped with that will really up its chances against a Phantom and so I took another look at the A-Wings.

The first thing I did was to drop the Chardaan refits on the A-Wings. There were only in place to save a few points and by losing a Z95 I could afford to strip them out. This meant that my A-Wings could now mount Missiles and the most obvious choice was the Proton rockets. On a Z95 a Proton Rocket isn’t really worth the points because it has a low agility and isn’t particularly fast or maneuverable.  However the fact that an A-Wing is agility 3 means that a Proton Rocket is a 5 Dice attack and an A-Wing is fast and maneuverable enough to be able to get into Range 1 and make use of it, at least that’s the theory.  I also added Munitions Failsafes to the A-Wings so that I didn’t waste the Rockets on a bad roll and end my chances of killing the pesky Phantoms.

So now the list looks like this-

A-Wing Prototype Pilot- 17 Points

  • Proton Rockets- 3 Points
  • Munitions Failsafe- 1 Point

A-Wing Prototype Pilot- 17 Points

  • Proton Rockets- 3 Points
  • Munitions Failsafe- 1 Point

A-Wing Prototype Pilot- 17 Points

  • Proton Rockets- 3 Points
  • Munitions Failsafe- 1 Point

Z-95 Bandit Squadron Pilot- 12 Points

Z-95 Bandit Squadron Pilot- 12 Points

Z-95 Bandit Squadron Pilot- 12 Points

Total- 99 Points

6 Ship Rebel Swarm

I have tested this list just the once so far, against an Interceptor and Doomshuttle (Vader in a Omicron Pilot Shuttle) list and it was pretty successful, wiping out the enemy fairly handily. I look forward to try the list against a Phantom and also a Decimator. I think I stand a chance in both cases, probably more so against the Decimator, depending on it’s support, because I can theoretically kill a Decimator in a single turn if the dice gods smile on me.

I’ll provide an update after I’ve played a few more games with the list and tested it against a few more opponents but in the meantime I welcome any suggestions as to ways of improving the force.

 

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