The Hound’s Tooth is a large based ship expansion for the X-Wing Miniatures Game. It was released as part of the Wave 7 of releases and forms part of the Scum and Villainy faction for that game. The Hound’s Tooth is the personal ship of the bounty hunter Bossk and is a modified is a YV-666, created by the Corellian Engineering Corporation. The Hound’s Tooth is the first ship within the X-Wing game to be able to transport a second ship, the Nashtah Pup, which is a Z95 and was the Hound’s Tooth’s escape and scout vehicle.
The size and shape of Hound’s Tooth means that it has to be angled slightly oddly in the packaging but this also affords a good view of the ship. As always for large ships the ship is stored on the right hand side of the box, in an internal blister to keep it safe. The cards and tokens are stored on the right, out of sight as normal. My one criticism is that the scale feels off somewhat as the Hound’s Tooth is meant to house a Z95 inside it and there is absolutely no way that that could be the case without it taking up literally all of the available space inside.
As a large based ship expansion the Hound’s Tooth comes loaded with content. In this set you get-
- 1 x YV-666 (Hound’s Tooth) Large based ship expansion.
- 1 x Large Ship Base and 2 pegs
- 1 x YV-666 (Hound’s Tooth) Manoeuvre Dial
- 1 x Nashtah Pup Manoeuvre Dial
- 20 x Cards (split between Pilot Cards, Rule Cards and Upgrade Cards, more on these soon)
- 21 x Tokens (more on which ones a little later)
- 1 x Rule/Mission booklet
I really like the look of Hound’s Tooth, it’s blocky style and overall shape just really appeals to me in a way I can’t properly explain. A friend of mine attributes it to something he called the ‘aesthetic of ugly’ and thats just about the best explanation I’ve heard for it. it’s shape is a product of not needing to be aerodynamic and so it’s purely functional in design and I really like that about it.
The paint scheme is very different from anything else in the X-Wing range so far with the majority of the ship being painted a copper colour. It’s engines are painted grey and spots of battle damage have been added over the whole of the ship to give it a more worn and battered look. Areas of worn red have been added around the manoeuvring fins, along the top and sides and around the bottom front. The painting isn’t particularly well done but it’s passable and with a little work it could be made to look great.
The Hound’s Tooth comes with 5 Pilot Cards, as opposed to the usual complement of 4, one of which is the Nashtah Pup, which works a little differently to normal so i’ll get to that in a second. The 4 Hound’s Tooth Pilot cards are split in the normal way for Large ships, with 3 Elite Pilots and 1 Generic.
The Pilots included in the set are-
- Moralo Eval
- Latts Razzi
- Trandoshan Slaver
The art on all of the ships depicts the Hound’s Tooth, which is a bit of a shame as I’d like a variant colour scheme to paint up as an alternate ship. None of the art is particularly bad but i don’t think it does the look of the ship justice really.
In terms of the Pilot abilities Bossk is the standout here, with the ability to swap a critical hit for 2 standard hits, effectively giving him the ability to always choose a direct hit critical. Load Bossk up with a Mangler Cannon and he can suddenly swap a single normal hit for a critical, which he can then turn back into 2 normal hits and that is quite a tasty attack. Eval and Razzi both have interesting abilities with Eval being able to use secondary weapons in both the YV-666’s auxiliary arcs and Razzi being able to spend locks to reduce an enemies agility when a friendly ship is attacking.
The last Pilot card is the Nashtah Pup. It’s basically a Z95 and it gets deployed when the Hound’s Tooth is destroyed. Not that this is specifically the Hound’s Tooth so your YV-666 needs to be loaded with the Hound’s Tooth Title for you to use it. It’s stats and dial are as per a generic Z95 with the ship gaining the PS and Ability of whichever Pilot you took for Hound’s Tooth.
The Hound’s Tooth YV-666 Expansion comes with 13 Upgrade cards, a couple of which are unique to this set and most of the others are only available in one other set. What you get is-
- Hound’s Tooth (Unique to this set)
- Manoeuvring Fins (Unique to this set)
- 2 x Ion Projector (Unique to this set)
- Engine Upgrade (Also available in the Millennium Falcon YT-1300 set)
Elite Pilot Talents
- Stay on Target (Also available in Outrider YT-2400 set)
- Lone Wolf (Also available in the Outrider YT-2400 set)
- Crack Shot (Also available in the Kihraxz Fighter set)
- Bossk (Unique to this set)
- Outlaw Tech (Also available in the Most Wanted set)
- K4 Security Droid (Also available in the Most Wanted set)
- Heavy Laser Cannon (Also available in the Slave-1, Lambda Class Shuttle and Outrider YT-2400 sets)
- Glitterstim (Also available in the Kihraxz Fighter set)
It’s a nice set of upgrades and while none of them are outstanding artistically, many are extremely useful in certain builds. It’s nice to see FFG finally put cards like Lone Wolf and Engine Upgrade into new sets as it means players have access to these valuable cards without having to buy multiples of other large based ships or buy into faction that they aren’t interested in.
As expected FFG load up Hound’s Tooth with the usual pile of tokens to make sure you have everything you need to sue the ship. Inside this expansion you get-
- 1 x YV-666 (Hound’s Tooth) Manoeuvre Dial
- 1 x Z95 Headhunter (Nashtah Pup) Manoeuvre Dial
- 2 x Large Based Ship Tokens (double sided as Bossk/Latts Razzi and Moralo Eval/Trandoshan Slaver)
- 1 x Small Based Ship Token, Nashtah Pup
- 6 x Shield Tokens
- 1 x Focus Token
- 1 x Stress Token
- 4 x Critical Hit Token
- 2 x Target Lock Tokens (double sided red and blue as letters PP and QQ)
- 4 x Mission Tokens.
Noticeably absent from this pack are Ship ID tokens. It isn’t a concern as most players have a significant number of them already but it’s worth pointing that out.
The Hound’s Tooth expansion brings some interesting possibilities, first of all, at 29 points for the PS2 Slaver, you can fit 3 YV-666s. with some light upgrades or with a Z95 for support in 100. It wouldn’t be the strongest list but it’d be hard to take it down in a 60 minute turn with it 40 total Hit points. It’s paired auxiliary arcs, that give it a 180 degree firing arc to the front make it a hard ship to dodge and it’s only the 2nd ship that has the ability to perform a full stop action which allows it to make proper use of those arcs. To me the Hound’s Tooth has potential, nothing about it is groundbreaking or game changing but it has enough going for it that it’ll prove to be a tough nut for many lists to crack.