Slave-1, Front of box

Slave-1 Unboxing

Slave-1, Front of box

Slave-1 is a large ship expansion for the X-Wing Miniatures Game released as part of the second Wave of releases for the game. It was one of the first two large ship releases for the game, along with the Millennium Falcon, and represents the Imperial forces first large ship. It now also forms part of the Scum and Villainy faction with the Pilot Cards, Tokens and Dial for that version being included in the Most Wanted expansion.

From a fluff point of view Slave-1 is almost as iconic as the Falcon or the X-Wing and is the personal ship of fan favourite Boba Fett.  Slave-1 is a Firespray 31 class Patrol and Attack Craft originally designed for prisoner transport by the Republic Correctional Authority. The ship later became a mainstay of various criminal gangs, mercenaries and bounty hunters.

As with all large ship releases Slave-1 comes boxed with the ship visible in a window on the right hand side and all of the cards and tokens hidden behind the artwork on the right had side. The ship comes displayed front on and on a slight angle, as if flying, and it is housed inside a separate blister within the box so as to protect it during transit.

Slave-1, Front of box

Inside the box you get-

  • 1 x Slave-1 Large ship
  • 1 x Large Ship base with 2 pegs
  • 1 x Manoeuvre Dial  (Imperial design)
  • 19 x Cards (split between Pilot Cards, Upgrade Cards and Rules Cards, more on the split soon)
  • 24 x Tokens (more on the specifics soon)
  • 1 x Rule Sheet

Slave-1 is a nice looking ship, it has more colour than any other ship released for the game so far and real attention has been paid to the weathering and detail to really make the ship resemble Slave-1. There is a strong band of red around the drive housing, weathered and word to show the age of the ship. The engines are painted a dull, uninspiring pink, which could be better, and the rest of the ship varies between light and dark grey, painted in blocks. The cockpit canopy is made from a bright, glossy, black plastic that stands out well against the rest of the ship.

The ship stands tall and upright on it’s base, in it’s standard flying position although, on mine, the female peg connector on the ship is on a slight angle so the ship doesn’t quite stand perfectly straight. This doesn’t seem to be a regular fault though as I’ve seen several other copies of the ship and they all appear to be ok. Still, I’ve noticed that the peg connections on many of the Large Ships tend to have issues or faults.

Slave-1 Pilot Cards


As standard you get 4 Pilot Cards in the set with the normal Large Ship split of 3 Elite Pilots and 1 Generic. All of the Pilots in this expansion are for the Imperial Faction, Scum and Villainy Pilots come in the Most Wanted expansion. The Pilots in this set are-

  • Boba Fett (Imperial version, which is different to the Scum and Villainy version)
  • Kath Scarlet (Imperial version, which is different to the Scum and Villainy version)
  • Krassis Trelix
  • Bounty Hunter

The art on the Pilot cards is nice, it’s colourful and dynamic and it shows 4 different paint schemes for the ship. The Bounty Hunter version actually inspired my own repaint which you can read about here. The Pilot cards are ok but not particularly amazing and certainly feel weaker compared to the Scum and Villainy counterparts. Boba Fett’s ability is useful, especially when combined with Navigator Crew card as it allows Boba huge versatility in his movement and gives him the ability to react to anyone who tried to actively block him.

One of the strongest points to consider about Slave-1/Firespray is it’s Auxiliary Firing Arc. Unlike a turret ship, such as the Millennium Falcon, which only has a front arc but has the ability to fire in 360 degrees, Slave-1 actually has a secondary firing arc to it’s rear. This arc confers all of the abilities of a primary firing arc, including range bonuses and Upgrade Cards such as Tactician. In a post Wave 6 world it is worth mentioning that Autothrusters only work at range 3 of the Auxiliary arc, just as they do in the primary arc, which gives Slave-1 a significant advantage over it’s turreted counterparts.

Slave-1, Upgrade Cards

You get 12 Upgrade cards in this expansion, several of which only come in one other expansion and so Slave-1 makes a cost efficient choice to pick them up in one place.

The expansions are-


  • Slave-1 (Unique to this expansion)

Elite Talent-

  • Expose (Unique to this expansion)
  • Veteran Instincts (Also found in the Millennium Falcon expansion)


  • Assault Missiles (Also found in the Millennium Falcon, TIE Bomber and Z95 Headhunter Expansions)
  • Homing Missiles (Also found in the A-Wing expansion)


  • Gunner (Also found in the YT-2400 Freighter expansion)
  • Mercenary Copilot (Also found in the YT-2400 Freighter expansion)


  • Heavy Laser Cannon (Also found in the Lambda Class Shuttle and YT-2400 Freighter expansion)
  • Ion Cannon (Also found in the B-Wing, TIE Defender and M3-A Interceptor expansions)


  • Proximity Mines (Also found in the IG-2000 expansion)
  • Seismic Charges (Also found in the IG-2000 and TIE Bomber expansions)


  • Stealth Device (Also found in the M3-A Interceptor expansion)

Prior to Wave 6 many of these cards were unique to Slave-1, making this a must for anyone who prefers to have copies of the cards for play, or for tournament players. Even now, with the cards available elsewhere this is a great set to pick up a lot of cards in one place or for anyone who doesn’t want to collect Scum and Villainy. The standout cards here, without a doubt, Gunner and Veteran Instincts. Gunner is a must on virtually any Large ship and is a mainstay of the Fat Han build and Veteran Instincts is a sure-fire way to provide a Pilot Skill boost that can give protection against TIE Phantoms and give arc dodgers the ability to almost guarantee the final move and therefore a significantly higher chance succeeding in arc dodging.

In addition to the Pilot Cards and Upgrade Cards you also get two rules cards in this set, Ion Tokens and Bombs Tokens.

Slave-1, Tokens

You get 24 tokens in the set and, as normal, FFG make sure that you get absolutely everything you need to use the ship without needing to by any other sets, aside from the base game. The breakdown of tokens is-

  • 1 x Manoeuvre Dial
  • 2 x Large Ship Base Tokens (Imperial versions, double sided as Boba Fett/Emon Azzameen and Kath Scarlet/Mandalorian Mercenary)
  • 4 x Shield Tokens
  • 2 x Stress Tokens
  • 2 x Ion Tokens
  • 1 x Critical Hit Token
  • 1 x Focus Token
  • 1 x Evade Token
  • 1 x Proximity Mine Token
  • 1 x Seismic Charge Token
  • 6 x Ship ID Tokens (3 each of numbers 21 and 22)
  • 1 x Mission Token
  • 1 x Proof of Purchase

Slave-1 is a great set, when you take into account each of the individual components. As an Imperial ship it’s not that great, at least not competitively and so it hasn’t seen significant play at the higher levels of the game. That aside, it’s a great ship to gave on the table and a great looking ship for your collection. The Upgrade cards a useful and generally hard to find with certain cards being must haves in a number of top tier lists.

This is by no means the best of the Large Ships in the game, that honour still belongs to the Millennium Falcon, but it has it’s place and it’ll likely be seen more often at tournaments as part of a Scum and Villainy list. There is enough here for any player to consider buying it, regardless of faction but recent releases have reduced it from an auto buy for the Upgrades alone, to a nice to own.

It bears repeating that none of the Pilots Cards in this set are usable as part of a Scum and Villainy List, you need to buy Most Wanted to get those. That said, the Title in the set, Slave-1, can be used by both the Imperial and Scum and Villainy factions, so there is some crossover. FFG have now confirmed that the Manoeuvre Dials can be used across factions so at least you don’y need to buy multiple Most Wanted sets unless you plan on using more than 2 Firespray’s at a time.

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